﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Common;
using Yugi.Client.Card;
using System.Threading;
using ServerYuGi.Converter;

namespace ServerYuGi
{
    public partial class SSupervisor 
    {
        
        void BF_XoaBai_SentToID(int IDXoa,int IDPlayer)
        {
            ServerSocket.SendMessageToID(IDPlayer, YMSG.CARD_XOABAI, IDXoa);
            Excute_BF_HySinh(IDXoa);  
        }
        void BF_XoaBai_SendAllID(int IDXoa)
        {
            ServerSocket.SendMessageToEveryOne(YMSG.CARD_XOABAI, IDXoa);
            Excute_BF_HySinh(IDXoa);
        }
    }
}
